maisfeeka: (Default)
[character name]: Rain
[series]: Original Character
[e-mail]: Maisfeeka at gmail.com

For anyone interested in some of the street child myths I based part of Rain's background on, check out this article. http://www.miaminewtimes.com/news/myths-over-miami-6393117

Any constructive criticism can go here.

Info on Rain...

She's 22.

Her birthday is February 22, 1984.


Rain's 'House':

*It didn't look anything like a traditional house. Since she disliked walls so much it was mostly a transparent roof attached to a cut out section of a hill over a cleared out area. Beneath the ground were coils that would provide the necessary heat to keep her warm in the cold months to come. The roof had a defroster and a giant wiper blade and shade setting as well so she could enjoy the stars at night and keep the sun off during the day.

For extremely windy or rainy days Tony had included one wall made of the same transparent material as the roof that she could move around along a track on the outside of the roof so that she could be sheltered if necessary. There was furniture that Logan had made for and a few special things Tony had included that he would show her later. Religious and mythological symbols were worked into all the designs as well, anything and everything that could be protective.* From here.

Rain's House



Abilities: Rain has some ability to see the outcome of events and a limited ability to hear people's thoughts. For example, she will often absently answer questions before they're asked, thinking the person spoke out loud. She can not go into someone's mind and pull out information and secrets, but she is often able to hear what they are thinking about or feeling in the moment, particularly if the thoughts or emotions are particularly strong or loud. She is also able to look at a situation and somehow 'know' how it can turn out. When she was living largely on the streets as a child she would know when a shopkeeper was about to turn their back or leave something unintended that she and the other children could take.

She has spent a great deal of her time learning about myths and beliefs from anyone who would sit with her long enough to tell her stories and carries journals of her notes about them around with her. Her reality testing isn't always the best, so she's not always entirely sure what is myth and what is reality. She relates very strongly to many of the Native American ideas - particularly those of the Lakota.

Somewhere along the way she learned how to do origami and will often create very intricate creatures and give them to people. They're often related to whatever animal she believes they are most like.

Flaws/weaknesses: Rain suffered severe emotional trauma when she was a very young child and never received any help or assistance in dealing with the horror she experienced. She is, quite frankly, not entirely sane and she knows it. Or rather she knows that there is something 'broken' about her mind and she doesn't know how to fix it. She has a very childlike innocence about her.

She's not always entirely certain whether some of the myths and stories she has read about are true or only legends and sometimes behaves as if it's possible that she might meet the Trickster, The Blue Lady, Grandmother Spider or any of the others she's learned about, right around the next corner. Sometimes she even talks about them as if they are friends she knows and talks with regularly. Other times she's quite aware of what is real and what is not.

Personality: In many ways, Rain's personality is rather childlike. She is kind, generous, and open. She is incredibly curious about everything. She is a generally content person and tries hard to make the best of what she has.

She can be shockingly blunt at times, a combination of being partially stuck back with the social skills of the four year old she was before she was damaged, the time she spent living on the streets, and dealing with a drunken and verbally abusive father. While she has good manners and is generally polite, she can at times behave with both the innocence and lack of social awareness that a very young child has. She often has no filter between what she thinks and what she says - unless she is scared or trying very hard.

She can be very introspective as it is important to her that she try and understand how her mind works - or doesn't work in many cases. And because she knows she's different, she's not easily bothered by what other people say about her. She is who she is and she accepts that. Being told she is crazy or a freak doesn't really phase her unless someone becomes cruel about it. That said, there are times when she can become very sad or pensive about how different and damaged she is. She can also become edgy and upset if kept somewhere she doesn't want to be.

She's very protective of people she sees as younger, littler, or weaker, than she is and won't tolerate others picking on them.

Physical description: [pictures are strongly encouraged & welcome] Rain is about 5'3 and rather slight of build. She has long black hair and dark eyes

Character: Rain

Abilities: Rain has some ability to see the outcome of events and a limited ability to hear people's thoughts. For example, she will often absently answer questions before they're asked, thinking the person spoke out loud. She can not go into someone's mind and pull out information and secrets, but she is often able to hear what they are thinking about or feeling in the moment, particularly if the thoughts or emotions are particularly strong or loud. She is also able to look at a situation and somehow 'know' how it can turn out. When she was living largely on the streets as a child she would know when a shopkeeper was about to turn their back or leave something unintended that she and the other children could take.

She has spent a great deal of her time learning about myths and beliefs from anyone who would sit with her long enough to tell her stories and carries journals of her notes about them around with her. Her reality testing isn't always the best, so she's not always entirely sure what is myth and what is reality. She relates very strongly to many of the Native American ideas - particularly those of the Lakota.

Somewhere along the way she learned how to do origami and will often create very intricate creatures and give them to people. They're often related to whatever animal she believes they are most like.

Flaws/weaknesses: Rain suffered severe emotional trauma when she was a very young child and never received any help or assistance in dealing with the horror she experienced. She is, quite frankly, not entirely sane and she knows it. Or rather she knows that there is something 'broken' about her mind and she doesn't know how to fix it. She carries different talismans around with her for safety, things that often have meaning only to her. She might insist on carrying two screwdrivers around with her - one regular and one Phillips head - feeling that this way she will be prepared to fix anything that comes up. Another time she might have a carbon monoxide detector with her wherever she goes to make sure that neither she nor anyone else would be harmed by any stray fumes. She knows that isn't normal and she knows they won't really keep her safe - probably - but she can't make herself let go of whatever the current one is. She can become extremely upset and potentially violent should someone attempt to take them away from her.

She's not always entirely certain whether some of the myths and stories she has read about are true or only legends and sometimes behaves as if it's possible that she might meet the Trickster, The Blue Lady, Grandmother Spider or any of the others she's learned about, right around the next corner. Sometimes she even talks about them as if they are friends she knows and talks with regularly. Other times she's quite aware of what is real and what is not.


Part 2: Personality, Background, Physical Description

Personality: In many ways, Rain's personality is rather childlike. She is kind, generous, and open. She is incredibly curious about everything. She is a generally content person and tries hard to make the best of what she has.

She can be shockingly blunt at times, a combination of being partially stuck back with the social skills of the four year old she was before she was damaged, the time she spent living on the streets, and dealing with a drunken and verbally abusive father. While she has good manners and is generally polite, she can at times behave with both the innocence and lack of social awareness that a very young child has. She often has no filter between what she thinks and what she says - unless she is scared or trying very hard.

She can be very introspective as it is important to her that she try and understand how her mind works - or doesn't work in many cases. And because she knows she's different, she's not easily bothered by what other people say about her. She is who she is and she accepts that. Being told she is crazy or a freak doesn't really phase her unless someone becomes cruel about it. That said, there are times when she can become very sad or pensive about how different and damaged she is. She can also become edgy and upset if kept somewhere she doesn't want to be.

She's very protective of people she sees as younger, littler, or weaker, than she is and won't tolerate others picking on them.

Background setting: [the setting your character came from before PC] She's been working in a small Mom and Pop type store in Canyon City, Oregon (population 669) for the past few years. Standard small town present-day America.

Physical description: [pictures are strongly encouraged & welcome] Rain is about 5'3 and rather slight of build. She has long black hair and dark eyes and looks actually a great deal like this.
erson RP


My name is Rain. Some people would tell you that that is not my real name, but those people would be wrong. My name is Rain. I know because I found it all by myself. Well, maybe not entirely by myself.

When my father let me go live with my grandmother for a while, on the rez - I say 'let' even though he was so glad to have me gone that he barely took the time to say goodbye before he left, spinning his wheels in the rutted dirt driveway in his hurry to be gone. When he let me stay there it didn't fix anything about me that was broken. The people there just didn't mind as much. The men shook their heads and the aunties clucked, but mostly they just let me be because that's the way they are.

There was an old man there, maybe 200 years old or something, which I know is too much, but that's what he seemed to me. I used to go sit with him at night. Even on the rez I didn't like to be inside at night, I wanted to be out with the stars and the moon and the darkness. He never tried to make me come inside the way everyone but my grandmother did. He'd just come outside and sit with me on these old stumps he had there. Sometimes, if it was chilly, he'd make a fire. Which was okay, because he did it, but fires, well, sometimes they can be bad and people really shouldn't just go about lighting them 'cause they're dangerous, so only the right people should do that, okay? But anyway, he'd tell me stories. Wonderful stories. About Raven and Bear and that trickster Coyote. About how all the animals and things had meaning and how they gave our lives meaning, too. And I listened and listened so hard and sometimes later I'd write things down so I wouldn't remember them wrong the way I remembered lots of other things wrong. But the thing I liked most was when he talked about how people got their names, about how people might have all sorts of different names in their life. And about the Vision Quest. About how you could go way up into the hills and cry for a vision and if you were good and your heart was pure the ancestors would come and give you a sign - a bear, maybe or something else and then you'd go back and the elders would tell you what it meant and give you a name. Your real name. For then, at least.

So after he told me about it I decided one time I was going to do it. I mean, nobody needed a new name, a true name, more than me, right? 'Cause no one could have known when they gave me that first name, the one I'm not going to tell anyone ever again, no one could have known what I'd see or be able to do or how I'd end up so broken, right? So I went way, way up in the hills and I found me a good place to stay, but something must have gone wrong, 'cause from the time I got there it just rained. Rain, rain, rain. Soft rain, hard rain, thunder and rain. Rain. No vision, no animal, no sign from the ancestors, no nothing. I was so tired and wet and lonely and hungry, like you can't imagine hungry unless you've been up in the hills for three days with only water, crying for a vision. And I cried, believe you me.

Finally I went back to my grandmother's and even before I got all the way there I knew my dad was there and he was angry and I knew he was going to take me away for good and never let me go back. And he did, shoving me in the back of his car with just the blanket and a sandwich my grandmother had time to hand me before he started the shoving. I didn't even get to hug her good, just a start, and then I was in the back seat of my dad's car all wet and cold and hungry and so sad. I didn't get a vision and he was taking me away and if I hadn't been so stupid as to forget to say I was going for a vision nobody would have called him.

Actually… I didn't forget. I just didn't want them to stop the poor broken head girl from going. But I never thought they'd care or worry enough to call him.

So I sat there in the car, crying tears like even more rain, silent, though, because I knew they'd make him mad and I already could hear that he was thinking all sorts of bad scary things to do to me. And all I could think was poor me and why didn't I get a sign. Wasn't I pure of heart enough? Or maybe the ancestors just didn't give signs to people broken in the head like me. Maybe they only gave them to people with good brains that worked right all the time. And more tears came like more rain and suddenly I knew.

Rain is all sorts of things to different people. Sometimes rain is warm and gentle and beautiful. It makes things grow and people love to be out in it. Sometimes rain is hard and cold and makes everyone miserable. Some people like rain and know that it has its purpose and some people don't care either way and some people just absolutely hate it no matter how it is. And sometimes even the people who really, really love rain don't understand it and sometimes they just want it to go away and not come back.

Which is exactly how people are about me. I was like rain. I was Rain. The ancestors hadn't ignored me after all. They'd come to me right the very moment I got there and told me who I was.

I've been Rain ever since. Sure, some days or weeks I have to be another name 'cause of something that happened, like when I was Laughing Raven that time a while back, but I always come back to Rain, 'cause that's my real true name that the ancestors gave me.

So that's the story of How Rain Got Her Name. If you wanted to know.


Re: Part 3: History
Rain's mother was raped and killed in front of her when she was four years old. She was saved only because the attacker hadn't seen her and because when she'd finally stepped out of the shadows, her mother had screamed to her to run - to go hide out in the woods and not let anyone find her. She'd done that, finding safety out in the dark of night, hiding even from the calling of familiar voices for almost two days before a neighbor had stumbled over her in the woods. Everyone had thought she had been killed or abducted by whoever had killed her mother. Her father, she knew, was a bit disappointed that she had not been.

She'd already begun to manifest her ability. Her father hated that she would sometimes answer questions before they were voiced, know about a surprise before it happened, or see things that were going to happen; and also hated her for what had happened to her mother - for not somehow being able to stop it. He hadn't wanted a child, hadn't wanted to share his wife with anyone else, especially not one so… different. He'd tolerated her when his wife was alive, but afterwards he'd barely been able to even look at her. He spent most of his time lost in a bottle, eventually losing his job and the house and bouncing them both from shelter to shelter in the Miami area.

Rain, though she wasn't called that yet, was mostly left to fend for herself, wandering the streets with the other homeless children, learning their myths - stories about how God had fled, about angels hiding in abandoned buildings as they planned battles against demons. Stories about La Llorona and Bloody Mary and about the Blue Lady who protected the homeless children. One of the older boys took her under his wing, protecting her, and discovering how her abilities could be used to help the children. With her along they knew when an area of a store would be unwatched, when the best times were to steal food or clothes or other things they needed, when bad adults were looking for them. She wasn't always liked, but at least she was respected for her usefulness.

Her father managed to pull himself together enough to buy a car, beginning their years of traveling throughout the country, mostly living out of the car as he went from place to place doing odd jobs, never staying in any one place very long. She always sought out the elders of whatever place they were in, wanting to hear their stories and myths, mixing them in with the ones she'd already learned. It was from them that she learned to read and write. And all the time she tried to find ways to deal with the fears she had from the horror she'd once witnessed.

She preferred to be outside at night, feeling most safe in the woods under the stars and the moon. She always carried talismans with her, things to protect her, even if they didn't make sense even to her. For months she carried two screwdrivers with her everywhere she went - a regular and a Phillips head - preferring to have them right in her hands. For a while after watching a news program about a family who died of carbon monoxide poisoning she began carrying a carbon monoxide detector with her everywhere she went. She knew these things didn't make sense, knew they were irrational, knew they made other people think she was crazy, but couldn't make herself stop. And she knew that there was indeed something wrong and broken about her.

When she was a young teen her father caught her fooling around with a boy willing to overlook the fact that she was crazy, and shipped her off to her mother's grandmother up on the Pine Hill Reservation in South Dakota. There she listened to all the stories the elders had to tell and eventually ran off on her own Vision Quest. When she returned her father was waiting and dragged her off again on his neverending road trip. At 16 she ran away, drifting from town to town herself, working odd jobs, until an older couple convinced her to make her home with them. She spent the next several years working in their small shop, finding an uneasy acceptance among the people of the small town, and trying to find a way to deal with her own brokenness.

And then one night, she fell asleep and dreamed of a very strange city. And when she awoke, she was there.
ETA: Pine Ridge - not Pine Hill.

Part 5: Third Person RP sample


She set it down on the table absently, barely even noticing she'd done it. It was there. That was all that mattered. "Hi. I'm Rain. Anything good here?" she asked simply, taking the menu the waitress offered and opening it up to skim through it.

The waitress glanced at the round white thing she'd set down. "Um, so what's with the smoke detector?"

"Carbon monoxide detector," she said quietly, not even looking up. "Are the tuna melts here are any good?"

"Excuse me?" the woman asked.

"Not a smoke detector," she said. "Wouldn't want you to misspeak." Her eyes moved off the menu, glancing briefly up at the waitress, before returning to her perusal. "So? Tuna melts?" She set the menu down and let her hands fiddle absently with the paper napkin that had been wrapped around her place setting. "I've always liked them."

She used one of the strips of paper napkin to make a small origami frog and smiled at it before looking back up at the waitress. "Frog?" she asked brightly, offering it to her.

The woman just stared at her.

"I'm sorry," Rain said, ducking her head a little. "I'm not always exactly sane. I just thought maybe you'd like it. It suits you."

"Okay, Wind or Lake or whatever your name is, let's just stick to ordering food and leave the little paper animals out of it, okay?"

She smiled up at her brightly. "It's Rain, actually. But I like Wind. Maybe I'll be Wind next."

Natil Bio

Aug. 29th, 2015 09:21 pm
maisfeeka: (Default)
Natil is the first and eldest of the elves. She has existed since the beginning of creation and is roughly four and a half billion years old. She is also the last of the original elves, existing when all the others had faded. She began to have visions of the elven blood waking up in humans in the future and stepped through time from around 1500 in Europe 1990's Denver to help guide the newly awakened elves. Together she and the new elves created a place deep in the mountains called Elvenhome.

She is gentle, loving, well aware of her own failings, and believes completely that elves were created to help and to heal - particularly to help her human cousins. She plays the wire stringed harp and can use it to heal. She would definitely be considered a master harpist. She may be slow to tell others that she is elven.

Stolen from the wikipedia entry on the Strands series as it is far more complete and well-written than I'd be able to pull together at this moment.

[Elves] are immortal in the sense that they don't die of old age or disease, though they can be killed or die from grief. The purpose of the Elves is to provide "aid and comfort" to all living things, but especially their beloved human cousins. Against this urge to help, they find themselves feared, hated, and persecuted by humans because of their immortality and extra-human, nearly godlike, powers of prescience, manipulation of the future, healing, and control over physical items. They are very difficult to kill, often continuing on after receiving wounds that would kill a normal human. Humans seeing them for the first time often assume they are trained in the martial arts, due to their extreme coordination and sense of being at ease with their bodies. Temperature extremes do not affect them, and they do not sweat when hot They view all activities they engage in as smaller parts of the greater pattern of things, and because of this and their long life span, they attain a level of excellence that no human can match in whatever skills they pursue.

As a consequence of their perception of the patterns of reality, they can discern things about the physical realm that are hidden from humans. Their senses are supernaturally keen, with extraordinarily sharp hearing and sight that is not affected by darkness. Elves and those with elven blood can often see a silvery sheen surrounding other elves and those with elvish blood, especially when their powers are active. When walking, they usually make no sound at all, even when they are in a hurry or their feet are encumbered.

They can discern the patterns of cause and effect in a very real and palpable manner, and they can selectively re-weave the patterns to suit their desires, though it greatly drains them if the manipulation is in-depth or far-sweeping; they are also aware of the principle of unintended consequences, where a little meddling in the present can yield large and potentially disastrous results later.

In practice, the Elves can change reality in nearly any way, the extent and means being limited only by their conscience, force of will, and energy given to the task. Some examples are: healing anything short of death; changing humans into animals, other humans, or Elves; seeing into the many possible futures or the distant past; changing massive items like castles into solid rock; seeing in the dark; mastering an instrument or weapon beyond any human's abilities; speaking with animals and plants; and changing aspects of a human's personality like fearlessness, happiness, intelligence, musical aptitude, aggression, etc.

Natil is tall and slender. She has long dark hair shot through with much silver and generally pulled back in a single braid tied with an eagle feather. Her ears are gently pointed, though she usually keeps them covered by her hair.
maisfeeka: (Default)
Character Info

Character Name: Peyton ElizabethSawyer
Fandom: One Tree Hill

Character Type: Student
Potential Character LJ: darkangelsawyer

Character Age: 17
Students Only: Class: Senior

1. Assume we've never even heard of your show/movie/game/book/comic/play (known as 'canon' from now on). Please explain it to us.: One Tree Hill is basically a teen soap opera that aired originally on the WB and is now on the CW


2. Now onto your character. Please tell us about them. Appearance, personality, how they react to others in general and where they fit into the canon you explained above. Describe the character to us so we can get an idea of who's joining the community.: Peyton is 5'9" with longish dirty blonde hair and hazel eyes. She was born in 1988 and is now 17.


3. Powers! Does your character have any abilities (powers, skills, training or weapons) that go beyond what a normal person would have?:

Peyton is a gifted artist and knows an incredible amount about music - particularly punk rock - but nothing supernatural or magical in any way.


4. Why is your character coming to Fandom and what kind of situation are they leaving behind at home? (ie: where in the canon timeline do they come from?):

Peyton would be coming to Fandom about three episodes into season 3 of the series, shortly after her newly found biological mother dies and just before the beginning of her senior year at Tree Hill. She's had a successful year running her own nightclub (called TRIC), but is still hung up on Jake Jagielski who had to leave Tree Hill after the mother of his baby daughter kidnapped her while Peyton was watching her. She dealt with finding out she was adopted and eventually accepting her biological mother, then produced a record album with her bio mom and was the person who found her bio mom's body when she died (from breast cancer). Her dad is away most of the time working for Global Dredging, so it's decided that it would be good for her to get away from Tree Hill for a while.

I have spoken to both Brooke Mun and Lucas Mun about bringing her in and they're fine with it. We've agreed that she will not be from either of their universes to make interaction easier.


5. Is there any reason that they might cause trouble to other characters in the Fandom High setting due to behavior or abilities? How would you account for that to make the character work well in a group-intensive environment?:

She can be a little curt and bitchy and sarcastic at times, but is far more likely to retreat into herself and her art and her music when upset than anything else. She shouldn't be a problem for anyone.


6. Links to character/series information:

http://en.wikipedia.org/wiki/One_Tree_Hill_(TV_series)

http://en.wikipedia.org/wiki/Peyton_Sawyer

http://www.punkndisorderly.com/ "Peyton's" Website with links to her art

http://www.cwtv.com/shows/one-tree-hill

http://www.onetreehillweb.net/

http://www.onetreehillweb.net/episodes.htm


********************************************************

Character Name : Helen Haras-Uquara

Fandom : The Homeward Bounders by Diana Wynne Jones

Character Type : student

Potential Character LJ : Elephantgadget

Character Age : 16

Students Only: Class : Sophomore

Teachers Only: Class Scheduling : 0;0;0;0;0

Townies Only: Career Choice : n/a

1. Assume we've never even heard of your show/movie/game/book/comic/play (known as 'canon' from now on). Please explain it to us. : In brief, the idea is that there are countless parallel worlds and a strange race is using them to play giant Warcraft/D&D type games, by influencing what happens to real people and their worlds. If someone discovers these entities they become Homeward Bounders and are moved from world to world randomly. They are told that if they can ever find their way home they will be allowed to 'reenter Play'. The main character in the book is Jamie and he meets up with Helen and others in his journeys. As they travel from world to world, they eventually discover a way to defeat the entities and set all of the worlds free. Jamie, however, is left to continue to wander the worlds as that is the only way to ensure that the entities cannot return.


2. Now onto your character. Please tell us about them. Appearance, personality, how they react to others in general and where they fit into the canon you explained above. Describe the character to us so we can get an idea of who's joining the community. : Helen is short and slight with black hair and black eyes. She looks a combination of Asian and Middle Eastern. She was born with her right arm a withered stump, but by the time she was six months old she'd developed the ability to make it look like a regular arm. Which led to her father bringing her to the House of Uquar for the priests to tell him if it was all right to stone her for such a thing. They poked her with a stick until she got angry and turned her arm into a stick and poked them back. this proved to the priests that she was the manifestation of the Hand of Uquar and said that she must be brought back to the temple when she was five to be raised and be called Haras-Uquar. They said she would hold sway over all the world and bring back the wider times because that was the prophecy. She was taught a great many languages and customs from many worlds to prepare her for this. Unfortunately, she saw Them (the entities) and was made a Homeward Bounder - thrown out of the temple and stoned.

She can be very short tempered and rude and is definitely a bit of a know it all. She is often overly solemn and serious. However, she does respond well to people who don't put up with her nonsense and is at heart a kind and helpful person.

3. Powers! Does your character have any abilities (powers, skills, training or weapons) that go beyond what a normal person would have? : Helen can turn her right arm into anything she wants - animate or inanimate. Her favorite thing to turn it into is an elephant trunk. She turned it into a knife of light to break the barrier into the entities' enclave during the fight to free the worlds. She does also have an affinity for bugs and creepy crawlies (including rats) and can call them to her, often playing with them when she is sad or upset.

4. Why is your character coming to Fandom and what kind of situation are they leaving behind at home? (ie: where in the canon timeline do they come from?) : Helen would be coming to Fandom at the end of the book. They have freed the worlds and all the Homewards Bounders have been sent back to their rightful places. In Helen's case, the priests of Uquar will send her to Fandom to continue her education. As the prophecy has now been fulfilled, they are at a bit of a loss as to what to do with her so they figure that having her get an education in the wider times and then come back when she is older will better help prepare her for her duties as Haras-Uquar when she is grown.

5. Is there any reason that they might cause trouble to other characters in the Fandom High setting due to behavior or abilities? How would you account for that to make the character work well in a group-intensive environment? : She shouldn't cause much of a problem. She can just be a bit grumpy and rude at times, but she certainly doesn't look to cause trouble.

6. Links to character/series information : http://en.wikipedia.org/wiki/The_Homeward_Bounders

http://www.leemac.freeserve.co.uk/homewd-og.htm

http://www-users.cs.york.ac.uk/susan/sf/books/j/w-jones.htm#10224

Things don't go how you expected them to and you find yourself in a situation where you don't get what you want. How will you react out of character as a player? How will you have your character react to the situation? : Nobody gets what they want all of the time. If things start looking as if they're going south I'd send an email or IM to the other player(s) to talk about it and see if we can resolve things to everyone's satisfaction - or at least acceptance. Usually communication can clear things up. If that doesn't work, then you find a way to politely end/get through the thread IC and move on, being careful about your interactions with that person in the future. It's a big game, you don't have to be friends with or play with everyone, you just need to at least be polite and treat everyone with dignity and respect.

Please write at least 300 words *in character* having your character do something, anything, at Fandom High. : "No. I don't want to go," Helen said firmly, letting her hair fall to cover her face - an old habit she hadn't resorted to since she and Jamie and the others had chased Them out of the worlds. "I'm supposed to stay here and be the Haras-Uquar. Haven't I spent enough time wandering through random worlds?"

"We could throw you out and stone you again," the priest said mildly. "Uquar has spoken and you will go."

She put her hands on her hips and glared up at him through her hair. "That's just mean to threaten me with that again!"
She huffed out an angry breath, considering her options. "Fine!" she said eventually. "I'll go. But you can't make me like it!"

The doors she'd slammed in her wake would probably never be the same, but she didn't even care. It would serve them all right for making her go to some stupid school on some stupid world that had probably never even heard of Uquar. And she wouldn't even have Jamie and Konstam with her this time.

Helen threw herself down on her bed, reaching blindly to call her pet rat to her and cuddling it close. "I'll show them," she said. "I'll go and I'll be the best student ever and they'll miss me and maybe I won't even ever come back. Won't they be sorry then!"

Eventually, she got up and began throwing clothes into a trunk along with a wide variety of books and other things she thought she'd need. She paused and went to the door of her room, throwing it open and yelling down the hall to them where she just knew they were listening - probably waiting to see if she was going to call a plague of spiders on them or something, not that she'd ever be that mean to any insect. "I'll need money," she yelled, "Lots and lots of money."
And slammed the door again.

And reopened it. "And maybe I won't even always wear black! How do you like that? Who'll be there to make me?"

And slammed it again.

Then she sat down to write a note for them to give to Jamie when he stopped by to see her. By Uquar, they'd better give it to him and tell him how to find her or she'd definitely make them pay!
maisfeeka: (Default)
1. Assume we've never even heard of your show/movie/game/book/comic/play (known as 'canon' from now on). Please explain it to us.: *

Mercedes 'Mercy' Thompson is the daughter of an unwed teenage mother and a Blackfoot Indian who used to do the rodeo circuit. They were only together for a very short time and he was killed in a car accident before he ever knew Mercy's mom was pregnant. He was also, unbeknownst to Mercy's mom, what is known as a walker - a person who can shift shape in a way not tied to the phase of the moon - into a coyote in this case. Mercy's mother knew nothing about this until as a baby Mercy began shifting into a coyote pup in her crib. Her very young mother wasn't prepared to handle this and after consulting with an uncle who was a werewolf, sent Mercy off to live in Montana under the protection of Bran, the Marrock or the leader of all the werewolves in the country, and his pack (also called the Marrock after their leader).

Her foster parents died when she was fourteen (her foster mother died trying to become a werewolf and her werewolf foster father then committed suicide), and she lived on her own from that time on, though she remained in Aspen Creek, Montana with the pack until she was 16. She was not particularly well-liked by a number of the pack due to her different nature and her knack for getting into and causing trouble. The female werewolves also weren't too happy that she'd be able to have children and they wouldn't. (In this canon, female werewolves miscarry any babies because the shift into a wolf is too hard on their bodies. And, as a side note here one can only become a werewolf by being savaged so badly by another werewolf that either you die or you turn.)

She fell in love with an older were named Samuel - the Marrock's son - and when the Marrock caught them kissing in the woods he told Mercy to pack her things and that she needed to leave and return to her mother's. She and Samuel planned to run off together and get married until the Marrock told her Samuel didn't really love her and only wanted her because she would be able to bear him children.

At that point she ran off alone, and ended up on her mother's doorstep after all - discovering a stepfather and some half-siblings, none of whom had any idea she even existed. This would be the point in canon that I'd pull Mercy from.

In canon, Mercy stayed with that family until college where she received a degree in history and promptly went off and became an auto mechanic working with a member of the fae named Zee and nominally at least under the protection of Adam, the alpha of the local werewolf pack in the Tri-City area. At that time the fae had still not come out to the public. (Werewolves don't come out to the public till the end of the first book.) When they were forced to, Zee had to give up his business due to huge anti-fae sentiment and he sold it to Mercy. She lives in an old single-wide trailer which is basically in back of the alpha's house - though she's quick to point out that she was there first and he could have chosen to build his house elsewhere. She enjoys antagonizing him by leaving an old 'parts car' in the back yard, knowing it offends his sense of order.

She lives in a slightly uneasy accord with the members of the local werewolf pack - who aren't terribly thrilled with having a coyote associated with them - until the circumstances of the first book have an unknown werewolf turning up at her garage and pulling her into a series of events that have her saving the life of Adam, the alpha of the Tri-City area, reconnecting with Bran and Samuel when she brings Adam for them to be healed, getting involved with the local vampire seethe (where she discovers that her lamb necklace - chosen because she can't stand crosses and Jesus was the Lamb of God - does actually work effectively as a faith symbol), and ends with Samuel moving into her trailer in a quiet effort to win her back, and her beginning to date Adam - who, as it turns out, has declared her his mate to assure that the pack will protect her. She believes that is a political move, but it turns out to be much more.

And that takes us to the end of the first book. For more Mercy adventures I highly recommend reading the books. They're very good!

This is to show us that you have a strong grasp of your canon. Please do not copy information from Wikipedia. We want a summary of your canon in your own words.
2. Now onto your character. Please tell us about them. Appearance, personality, how they react to others in general and where they fit into the canon you explained above. Describe the character to us so we can get an idea of who's joining the community.: *

Mercy is slim and about 5'6" tall. She has black eyes, longish straight black hair and although she has Native American coloring her features are more Anglo. She's not beautiful, but cleans up well enough.

Mercy is very strong-willed, independent, and curious. She's about 31 years of age at the beginning of her canon, but will be coming to Fandom at the age of 16. She's always felt like an outsider - both as a coyote growing up with werewolves as well as someone who needs to hide what she is from the world at large. However, that perspective has served her well and allowed/ will allow her to observe, learn about, and make friends with other supernatural beings such as vampires, witches, and the fae as well as get along well with normal humans.

She's been independent from a young age - living on her own from age 14 to 16 - and known for either finding trouble or having it find her. Living within a werewolf pack taught her to know when to be submissive - or at least appear that way - and when to assert herself. She has learned how to play the game of appearing to be submissive while actually doing as she chooses - a very fine line to walk. She also knows that sometimes backing down from a dominant being is too dangerous to do and has stood up to some amazingly scary characters no matter how frightened she might be inside.

She's smart and well-educated, with a dry sense of humor. She finds life in a werewolf pack to be claustrophobic and violent and later in life will be very glad to only be on the outskirts of the local pack. She's scrupulously neat in every area of her house/work/life except her bedroom, which can often result in a struggle to find clean clothes to wear. She attends church each Sunday and always wears a necklace with a lamb on it - her version of a religious symbol. She had a bad experience with a cross when she was first attending church as a little girl and finds them very off-putting, thus the use of the lamb (Christ being the lamb of God).

She can also be very gentle and kind-hearted. In canon we see her taking in a stray werewolf, watching out for the Alpha's teen daughter; and helping a battered woman just to name a few. Not surprisingly, this sort of thing also gets her into a great deal of trouble from time to time.
As her 16 year old self, she'll be less self-assured than she is in canon. She's had a whole lot of traumatic experiences in the past two years and she's trying to make sense of it all, find a quiet place to heal her wounds, and wants very much to be able to at least pretend to be normal and not a freak. In her world werewolves and vampires and such are not out to the public (though some of the fae are) and she needs to hide what she is from everyone. At Fandom, though, when she sees that people are open about what they are, she'll open up.

3. Powers! Does your character have any abilities (powers, skills, training or weapons) that go beyond what a normal person would have?: *

Mercy is able to shift into a coyote at will. Because she's only about 32 pounds in her coyote form she's able to shift while still clothed, though she then needs to struggle free of her clothes. She's not tied to the phase of the moon and doesn't need to change, though she doesn't feel quite herself if she goes too long without it. In her coyote shape she's faster than a werewolf and has enhanced smell and hearing that carries over somewhat into her human shape. In either shape she can tell someone's emotions and whether they're lying from their scent, though she's less accurate in human form and with people she doesn't know as well. She's also able to detect vampires, werewolves, fae, and various magic users from their scent. She is stronger than the average human, though not as strong as a were. Silver doesn't harm her, but she also doesn't have the accelerated healing that werewolves have.

She has some immunity to vampire magic and it's hinted at that 'walkers' were somehow dangerous to vampires, which is why the vamps worked hard to eliminate all of them. As far as Mercy knows she's the only walker around.

She is also able to see and talk to ghosts and has some limited ability to influence them.

In terms of more mundane abilities, she has an affinity with cars (and in canon becomes a great mechanic, specializing in Volkswagens and other German made cars). She's a good shot and knows how to make her own bullets. She also knows how to pick locks.


4. Why is your character coming to Fandom and what kind of situation are they leaving behind at home? (ie: where in the canon timeline do they come from?): *

Mercy will be coming to Fandom just a couple of months after having left Montana and turned up on her mother's doorstop. So... she's left the only home she knew two years after losing both her foster parents; had her heart broken when Bran made her see that Samuel didn't love her, but wanted her for the children she could give him; and discovered that her mother has had a whole other family for *years* that Mercy didn't know existed and who didn't know Mercy existed.

While her mother's new family has accepted her with open arms, Mercy's really hard to lie to and she's certainly aware of how tough this whole mess is on everyone. In an effort to try and make things easier, she's decided to NOT shift at all, to try and hide that whole part of her so she can be more normal. She pretends well, but it's not easy or particularly helpful, so when her mother contacts Bran for suggestions he mentions this school he's heard of on this little island... And off she goes.

5. Is there any reason that they might cause trouble to other characters in the Fandom High setting due to behavior or abilities? How would you account for that to make the character work well in a group-intensive environment?: *

I think the only possible issue is that Mercy doesn't like to be ordered around. However, having grown up as a coyote with dominant werewolves, she's used to it and has learned how to duck her head and mouth the correct words and then do what she wants. Or punk you later. Any of that sort of stuff would obviously be cleared with the appropriate character beforehand.


6. Links to character/series information: *

The Mercedes Thompson Series - Wikipedia, the free encyclopedia
Moon Called (Mercedes Thompson, #1) by Patricia Briggs - Reviews, Discussion,
Walker | ID Card of Mercedes Thompson

Or you know, read the books by Patricia Briggs. I highly recommend them!
Problem Solving

Things don't go how you expected them to and you find yourself in a situation where you don't get what you want. How will you react out of character as a player? How will you have your character react to the situation?: *

You know, the bottom line is that you can't always get what you want, but if you're polite and reasonable you can usually get what you need. If there's an OOC issue, I believe in acting like an adult and either letting things go or talking to the other mun calmly about whatever is going on. A great many things can be handled with OOC communication. If it's someone who's particularly difficult or unwilling to work things out, well, there are certainly plenty of other people to play with in the game. I've been playing in the game since it started and have managed to get along well enough without needing to involve the mods, and plan to continue in that vein. (*knocks on wood quickly!*)

If Mercy doesn't get what she wants... well, she might be grumpy about it for a bit and may well try to find a way to work around whatever it is. She did wreck the Marrock's Porsche once when told she couldn't take it out for a drive, so... Still, she's relatively easy-going, and (especially recently) very used to not always getting what she wants.


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1. Assume we've never even heard of your show/movie/game/book/comic/play (known as 'canon' from now on). Please explain it to us.: *

Okay, sit back and take a breath because this is going to take a bit. So… this book is mainly set in the city of Elantra and the fiefs surrounding it. The fiefs are mainly lawless places, ruled by and named after a fieflord - who generally seems to care very little about the people within his domain. There are extremely dangerous beasts, called Ferals, who live in the fiefs and roam the streets after dark, killing anyone foolish enough to be out and not fast enough or strong enough to get away. Kaylin lived in the fief of Nightshade till she was 13, then fled to the fief of Barren where she lived for six months before being sent to Elantra ( to kill the Hawklord, but that’s another part of the story), and Elantra is where she currently resides.

Now… There are six main species in Elantra and its surrounds, namely Dragons, Barrani, Aerians, Leontines, the Tha’alani, and humans. Humans you can figure out all on your own, it’s the others who require some explanation.

Dragons are indeed much like the dragons of legend, except that these are forbidden by the law of the Imperial Emperor of Elantra - a dragon himself - to take their dragon form within his city without his permission on pain of death. Lots of things are on pain of death with the dragons for they are easily offended and quick to anger. They appear in human form with a solidness and weight about them which is pretty impressive. Their eyes also change color to reflect their mood with golden being pleased (and almost never seen - at least not around Kaylin) all the way through the dangerous orange and ready-to-kill red. They make up and live in the Imperial Court, though there are only a few of them, and are Very Serious about etiquette and the proper way of doing things. This is partially because if everyone follows the rules, they are less likely to become offended and eat the offending party. Or you know, breathe fire on them or their belongings which the dragons can do even in human form. Most of them can also do magic. Oh yes, and they are Immortals. Their language is nearly impossible for anyone not Dragon to speak and is pretty near eardrum-shattering loud.

The Barrani as described seem much the way the elves from the Lord of The Rings movies appeared - tall and perfectly beautiful and absolutely graceful - except even more so. They all have long black hair and are very hard to tell apart unless you know them well. Again, they have eyes which reflect their mood, with green being mostly safe and the varying shades of blue heading from dangerous into about to kill you. They have very little sense of humor and are more than willing to kill off even members of their own family for their political aspirations, where political is tied up with their convoluted caste system and seriously, I’d have to write my own book to really go into all the depth needed to explain all the convolutions in each of the races, particularly the Barrani. Most of them live in the High Halls, which is in the center of Elantra, but not exactly part of it and not directly under the rule of the Emperor exactly. (Look, there were three, or maybe four Dragon/Barrani wars and the Barrani came out on the bottom, so they try and stay out of each other’s way, okay?) They are also Immortals. They have at least two languages High Barrani and Low Barrani. Kaylin is often advised to speak in High Barrani because the language is so specific that it is almost impossible to accidentally insult someone in it. (She still manages.)

The Aerians are much like humans, except, well, they have wings and can fly. They are not Immortal, but do have their own language, Aerian. They live in aeries built into the sides of cliffs. Phew, that was easy.

On to the Leontines. As one may guess from the name, these are lion like humans, complete with mane and fur and claws and other such lion-like abilities. They live in their own quarter are strongly matriarchal with each pride - called a Pridlea - generally having a number of wives - chosen by the other wives. Marcus, Kaylin’s sergeant in the Hawks (more on them shortly) is the only Leontine serving in the Halls of Law. And as dangerous as he appears to the people there, he’s considered a little something of a wimp for being able to manage to not lose it and rip out the throats of all the pesky annoying others he has to deal with there. They can think what they like, everyone else thinks he’s quite dangerous, including the carpenters who regularly have to replace the desks he ruins with his claws. They speak Leontine which involves an awful lot of growling as one might guess. (Kaylin has been all but adopted by Marcus’ Pridlea, not that it cuts her much slack in dealing with Marcus.) They are also not Immortal.

Now the Tha’alani, whom I totally left out when I first started this, yikes! They look mostly humanoid except that they have stalks on about a third of their forehead. They can touch people with those stalks and communicate mind-to-mind. They can also forcibly extract memories and information from people that way, though it is very uncomfortable for them to do so and only the strongest of their race can handle the trauma of dealing with that sort of thing for long. Within their own compound they have a sort of group memory/mind called the Tha’alan which they are always connected to and through that to one another. Because their minds are always open to one another there is no lying, cheating, jealousy, etc. Even things that most races would consider private are very public there, including sex. This, understandably, makes contact with the other races - the Deaf, as they refer to them - very confusing and painful. The other races, understandably, are fearful of these beings who can read their deepest darkest secrets - and Kaylin perhaps hates and fears them more than anyone else.

Magic is quite commonplace here, though modern technology is not. Some things such as instant communication are done through enchanted mirrors - which can also record messages for the mirror owner to play when they arrive home, record what we’d think of as audio and video and store such until it is called up, much as we might call up information on a computer server or internet - depending on the type of Record and where they are stored. Living conditions are more like those in the Middle Ages, many do not have running water and there is no electricity - though there are magical lights which you can buy. People travel by foot generally in the city, though there are also carriages and horses. Clothes are still made and mended by hand and with no electricity or refrigeration, food is bought regularly at the marketplace - although again, there are things such as enchanted baskets which can keep your food from spoiling for extended periods of time. Doors are usually locked with magical wards which you must use your handprint to unlock.

There are three main types of magic users: The Imperial Mages (reporting to the Emperor), The Arcanum (kind of a dark arts, barely within the law group that everyone seems to hate and distrust), and the low level magic users or outright frauds down on Elani street who offer fortune telling and well-wishing and love potions and such. And hair regrowth - there’s a lot of mention of people selling potions or spells to grow hair, heaven (or rather Michelle Sagara) only knows why.
Kaylin works for the Hawks which is one of the three branches of the law. The Hawks are sort of the police force. They walk a regular beat, deal with missing persons, respond to and investigate crimes. The Hawks are ruled by the Hawklord, Lord Grammayre (an Aerian) - yes the one Kaylin was sent to assassinate back when she was 13, we’re getting to that part. The Swords are more the peacekeepers, the warriors of the group. The Wolves are more the black ops type. They track down criminals and are given permission to act even outside the boundaries of Elantra. Their directive is often to kill the offending party rather than bring them back.
That’s sort of the briefest of overviews, but it is such an incredibly complex and beautifully deep created world that you are literally learning more about it through every book.. I’d link you to the Wiki entry for more information except there isn’t one or really any web-based information other than Michelle Sagara’s site which only has the info from the back cover of the books, and some conflicting reviews (which range from best books ever!!!! to stupidest books ever!!!!!).

2. Now onto your character. Please tell us about them. Appearance, personality, how they react to others in general and where they fit into the canon you explained above. Describe the character to us so we can get an idea of who's joining the community.:

*Caution: There are some trigger warnings here.


Kaylin Neya was born in the fief of Nightshade. No, that’s not entirely correct. Elianne was born in the fief of Nightshade. She didn’t become Kaylin Neya until she chose that name for herself when she was asked her name after her failed attempt at assassinating the Hawklord. (Yes, that’s coming, I swear.) But for our purposes, I’m still going to call her Kaylin through her early history. She lived with her mother in poverty through the first years of her life. A boy named Severn began living with them when Kaylin was still little. He was five years older than Kaylin. Kaylin’s mother died of disease when Kaylin was five years old and from then on she and Severn were on their own, squatting in old buildings and doing whatever they needed to to make a living - including stealing when necessary, though Severn tried to shield Kaylin from this as much as possible. He was her safety and home in this dangerous world. When she was eight they ended up taking on - at Kaylin’s demand, a young homeless child named Steffi, who was just a year younger than Kaylin. A year later they took in Jade, about two years younger than Kaylin. They became almost like Kaylin and Severn’s children - and that’s how Kaylin thought of them.

The year she was 10 rune-like marks began appearing on her body, Severn and the girls could actually see them writing themselves on her arms. They went from her wrists up to her elbows as well as her inner thighs and her back. Shortly after that children across the fief began being found dead with similar marks on them that had appeared just as mysteriously. One body was found every month. About six months into this Kaylin found a small boy who’d been thrown off a cart, she went to him and found that she somehow knew what was wrong with him and could heal him. Severn made her hide this ability as well as the marks on her body, knowing that someone might take her away from him and use her for their own purposes if they knew.

The killings went on for three years and the marks on her body changed, though she wasn’t aware of it at the time. Severn disappeared for a day. When he returned he was frightened and asked her all sorts of questions about her marks. Then three days before another killing was suspected, he sent her out for food and when she returned he had killed Steffi and Jade. She knew she couldn’t kill him, so she ran - never knowing why he had killed them. Turns out he did it to save her life, save the girls from a great deal of torture before death, and incidentally save the world, but all he was concerned about was saving Kaylin.

Anyway, she fled across the fief border to the fief of Barren, where she was discovered by Morse - one of Barren’s enforcers. She was a scrawny little 13 year old, but Morse saw something in her, probably because when asked what she wanted Kaylin replied that she wanted to learn to kill a man - namely Severn (when he shows up in the first book she does immediately try to kill him). Morse took her in, trained her and soon had her doing assassination jobs for the fieflord, Barren. After her first failure to kill someone Barren raped her and continued to do so whenever he chose for the next 4 or 5 months until he sent her to Elantra to kill the Hawklord. By that time she was filled with self-loathing, guilt, and a sense of worthlessness.

Morse didn’t want her to attempt the assassination of the Hawklord stating that she wasn’t ready. A part of Kaylin knew she wasn’t ready, knew she would fail and be killed, and just didn’t care. So, she made the attempt. She lowered herself through the opening dome above his office - as an Aerian he wanted easy access to the sky. She attempted to attack him and was quickly and easily stopped. She sat hopelessly in a chair until a Tha’alani, Garadin, arrived to read her mind and determine who had sent her and why and what she knew about the marks on her arms. If she had let him read her it would have been painless, but in her fear - and desire to keep the ugly parts of herself hidden - she fought back and her screaming ‘echoed in the Tower long after Garadin had released the girl’.

He told the Hawklord that she understood nothing about the marks and that she feared them. He also said that even if Kaylin had had the capability that she would still have failed to kill the Hawklord and that she loathed herself for the deaths she had caused. He also felt that her marks were very dangerous (they glowed through his entire investigation). The Hawklord said that his instincts said she could be useful to the Halls of Law and that while she was only 13 now, she would not always be 13. Garadin said that he’d have to be careful. If the Hawklord forced her to kill, he’d lose her as she would lose what very little sense of self or hope she still possessed. He also said that if he gave her something to lose that she would fight with everything she had to defend it.

At that point the Hawklord more or less dumped her in Marcus’s lap, saying he should introduce her to the duties and training of the Hawks - as well as arranging lessons for basic skills as she was unable to read or write and had received no education, of course, in the fiefs. His secretary, Caitlin, was in charge of finding her a place to stay. She is described at this time as having ‘a quiet - and deep - sense of grey despair that permeated her every movement’.

In her first days there she became involved in a case where children had been killed and it was first discovered that she could see certain types of magical sigils and, in fact, see magic when it was being performed, although she didn’t know how and couldn’t necessarily control it. She ended up being taken under the wing of two Barrani Hawks and through them semi-involved in the investigation - during the course of which she lost control of her anger when they discovered the person responsible for the children’s deaths and magically flayed him. The Barrani thought dead was dead, and as he would have been put to death, anyway, no harm done. Others including the Emperor were much more concerned about how powerful and dangerous she was. Still, they agreed to allow her to live as long as she remained under close supervision - and wore a magical golden jeweled bracer which prevented her from doing magic -, and she became more or less the official ‘mascot’ of the Hawks until she was legally old enough to become an official Hawk.

During this time she became a regular visitor/helper at the Foundling’s Hall, having an affinity for orphaned children. She came to know and be considered almost a part of Marcus’s Pridlea - and is often referred to as ‘Kitling’ by Teela and Tain, the two Barrani who took her on originally, as well as Marcus’ wives and the Leontine female who runs the Foundling’s Hall. She also began helping at the Midwife's Guild as she could use her healing abilities to bring mother and baby through dangerous births. For this she needed to remove the bracer, often leaving it wherever it fell. Because it was magic it always found its way back to the Hawklord. He has officially forbidden her to use her magic or remove the bracer, but exceptions are made for such things - as well as times during investigations when it may come in useful.

The Hawks basically raised her and taught her everything she knows and to some extent, even at the beginning of the first book when she’d been a full-fledged Hawk for two years, they still think of her as a child and more a mascot than anything else.

Which explains why they tolerate some of the more difficult aspects of her personality. For one, she is always late. For her, she feels that ‘morning’ should start sometime around noon. And because she is often called away in the middle of the night on emergencies for the Midwife’s Guild, she often has had very little sleep when she reports in. She has a hard time not blurting out whatever she is thinking and will ask questions of anyone and everyone, despite the trouble it gets her into. She’ll bet on almost anything - and usually loses, which may be why she is always perpetually out of money before the end of the month arrives. Oh, and she absolutely *loves* swearing, particularly in other languages and thinks that swearing is actually the best part of any language. It bothers her to no end that there are no swear words in Barrani and that even if there are swear words in Dragon she’ll never be able to say them.

She eats very little partially because she’s always late or forgets to buy food at the market - or it’s closed when she’s done with work - and partially because of the perpetually out of money thing. She hates magic because it is quite literally painful for her to be around it - opening the magical doors wards is not only immensely painful, but also often makes her arm go numb. The markings on her body often glow in the presence of magic and also will itch or burn, depending on how strong the magic is. At times they have burned powerfully enough that they burned through her clothes.

She is very bright, though she doesn’t realize it and failed most of the classes she took - except those that she felt were relevant. Which is why she speaks at least five languages well - Leontine, Aerian, High and Low Barrani, and Elantran (the common tongue) - and can recite pretty much any law, chapter and verse. Ask her about history or interspecies relationships and she’ll just stare at you. She passed everything she was told she had to pass to be a Hawk and pretty much nothing else. She doesn’t think much of herself, but is hugely proud of being a Hawk. They are the family that she has made for herself in Elantra. They gave her a purpose and a reason for living, and, in her mind, a way to make up for some of what she did and couldn’t do when she lived in the fiefs. Justice, with a capital J, is hugely important to her. She is very stubborn and determined to do the right thing and make sure Justice is served and has an extremely hard time letting go of things if she feels they should be dealt with. She also often finds a way around the rules to help others or again, see that Justice is done.

New people intrigue her - unless they’re dragons or Tha’alani or want her to do things that will take her away from her duties. She gets along well with the majority of the Hawks, all the children and people associated with the Foundling’s Hall and the Midwife’s Guild, but can be skeptical of people’s motives and is often considered downright rude with her lack of tact and questions that others might know better than to ask.

You may ask… why in all this time have I yet to describe her? I’ll tell you. In the books, we hear a great deal about what good shape she is in due to her training, about how small she is (I’d guess around 5’2), how thin she is at times due to her never remembering/having time/having money to eat, but it is not until page 397 of the sixth book that they tell us she has brown eyes. And it’s not until page 258 of the 8th book that the dark brown hair the cover art shows is actually mentioned. Inner thoughts and beliefs and fears and foibles, yes, but very little direct description. This is a link to a page with all the cover art on it and it’s about the best information you get in terms of her looks. http://michellesagara.com/series/chronicles_of_elantra Although you see her markings very clearly, in canon she keeps her arms covered pretty much at all times if she possibly can to hide them.

3. Powers! Does your character have any abilities (powers, skills, training or weapons) that go beyond what a normal person would have?: *

Kaylin has been highly trained in weapons - particularly daggers - and hand to hand combat, both armed and unarmed. She has all the training you might expect of a police or military officer, barring the use of guns, since they don’t exist - though she says she’s not so good with a sword. She also has this unspecified magical ability. She can heal pretty much anything, though it exhausts her. She did, in a rage, flay the skin from a man’s body, killing him (thus the magical bracer to prevent such things). At some point she will learn how to light a candle with her abilities as well as call and speak to all of the elements under certain highly specific circumstances - namely in the Keeper’s Garden where all the elements are kept and contained and on one occasion while traveling in what is referred to as the Otherworld. Eventually, she will be able to see the Words that make up the name of some of the Barrani - again under highly specialized circumstances and since humans don’t have that type of name, nor presumably does anyone at Fandom, it won’t be something she could do here. She does eventually end up being called the Chosen due to her marks, but it’s confusing to many people because the Chosen ones are generally never mortal. She is always aware of magic when it is being used and can often see the sigil left behind by a magic user, though she is not aware of this ability as yet. Her marks will glow in the presence of magic and will itch or burn when it is being used around her.

4. Why is your character coming to Fandom and what kind of situation are they leaving behind at home? (ie: where in the canon timeline do they come from?): *

Kaylin will come to Fandom at age 15, pre-book canon - and slightly post the canon in Cast in Moonlight, the short story which tells of her first arrival in Elantra as she attempts to assassinate the Hawklord. She will have been the ‘mascot’ for the Hawks, tagging along with them for the past year and a half. She will be being sent to Fandom by Marcus and the Hawklord and told that unless she attends Fandom High and can pass the courses required of her, she will not be allowed to become a Hawk. Since she’s not living up to her potential in Elantra, maybe this forced change will ‘encourage’ her to do better. If she is doing well, she will be permitted to return on the odd weekend and for vacations - and for emergency calls from the Midwife’s Guild.. Of course, portal travel makes her violently nauseous, but some things just have to be dealt with.

For the purposes of the game, I’m going to have Elantran be more or less equivalent to English so that she can at least talk to people and can read/write enough to get by.

5. Is there any reason that they might cause trouble to other characters in the Fandom High setting due to behavior or abilities? How would you account for that to make the character work well in a group-intensive environment?: *

Kaylin is nosy, tactless, and occasionally rude, but unless she saw someone blatantly hurting a child or doing something that would cause them to come to harm, she really wouldn’t be difficult to manage. Her magic is controlled by the bracer, which she only removes if she needs to help heal someone, so it shouldn’t be an issue.

6. Links to character/series information: *

Yeah… links to information on the character and series… Not so much. You can pick them up in a bookstore and are all available for Kindle on Amazon. The best I have is http://michellesagara.com/series/chronicles_of_elantra which has the covers and blurbs for each book.
maisfeeka: (Default)
Anna Grey, Alpha Werejaguar
Player Name: Mai
Player LJ: Maisfeeka
Player Email: Maisfeeka at AOL.com
AIM/YIM/etc.: Maisfeeka on AIM

Character Name: Anna Elisabeth Grey - goes strictly by Annie Grey
Character Type: werejaguar - alpha

Abilities:
Annie has the standard were abilities. She is generally able to resist the jaguar's attempt to overwhelm her human side and is also able to pass for human if she really works at it. She has some ability to heal through sexual energy, though she is not fully aware of this ability yet. She is very proficient in survival skills, hiking, mountain and rock climbing. She is a personal trainer and is a certified Pilates instructor.

Age: 28
Kinsey Rating: 1 - strictly heterosexual

Physical Appearance:
In human form, Annie stands about 5'9" tall with almost shoulder length black hair, a fairly light skin tone, and piercing blue eyes. She's thin, weighing about 120 pounds, but well-toned and obviously far stronger than she looks. She has an edge to her, almost dangerous seeming at times.

In her jaguar form she is black, though her spots can be seen on close examination. She stands about 45 inches tall at the shoulders, is about 6 and a half feet long, (not including her tail) and weighs about 300 pounds - the size of a small pony. Her eyes are a catlike yellowish green color.

PB: Chandra North

Personality:
Annie can come across as gruff and tough, but she definitely has a lot of vulnerability underneath. You might never see it because she hides it so well, but it's there. She has a dry sarcastic sense of humor and can be abrasive at times. She's had to stand on her own and pretend she's fine for so long that she's really good at convincing people that she is. She does have a soft spot for animals and kids - particularly if she feels they're being abused. She has less for adults in bad situations, partly because she doesn't have the patience to deal with people that she feels don't stand up for themselves and partly because she feels like no one was really there for her and she's managing, so why can't they?

She can have a bit of a temper, which gets shorter as it gets closer to the full moon or if she's not eating as much protein as she ought to. And when she gets angry? She reads as pretty dangerous.

She often feels more comfortable in her jaguar form, but feels a little guilty about that because she was told for so long that what happened to her was a horrible tragedy. It took her a long time to tell her family that, as terrible as it was to be attacked and turned when she was so young, she's actually glad that it happened. They were very displeased with that revelation, to put it mildly. Which might be part of the reason that she's moved all the way across the country from them. That, and she's hoping she doesn't have to hide what she is quite so much out here.

History/Background:
Annie's parents were missionaries in a small South American country when she was born. When she was seven years old a crazed female werejaguar kidnapped her, intending to turn her. She was rescued and the female killed, but not soon enough to prevent her from being infected. She spent the next year with a sault of werejaguars in the area, but as soon as she seemed stable enough, her parents moved the family back to the Boston area. With the help of the original sault, they managed to quietly find a couple of werejaguars in that general area to help support Annie. Generally, though, they worked hard on having her hide and deny what she was - whether she liked it or not. And as she grew older, it became more and more clear to her that she didn't.

Her older brother, Andrew, is probably the most supportive of her, but he isn't comfortable standing up to their parents. Still, he's always been someone she can talk to about her concerns and her true feelings and know she'll be accepted.

She has an uneasy relationship with religion. Her parents continued to work within their church after their return from South America, but as Annie grew older she had a hard time reconciling what had happened and her parents desire to try to pretend it had never occurred as much as possible with her belief in God. Did God not care enough to protect her when she was little or had there been some sort of reason behind it as her parents claimed? And if there was a reason, then why did her parents try so hard to ignore it and act as if being a werejaguar was bad and should be hidden? And what did that say about God? She does retain a belief in God, but there's a bit of a love hate relationship there and she does not actively practice any religion at this time.

She got a degree in physiology and kinesiology and worked as a personal trainer and Pilates instructor. It gave her a good excuse for some of her abnormal strength and also let her use activities like hiking and mountain climbing as cover for times when she had to get away, either to change during the full moon (what a perfect time for night hikes!) or when she just needed time and space to be able to shift and run and hunt far away from everyone else.

She recently faced down her family, telling them that she wasn't willing to keep denying what she was, and the ensuing fall-out from that had her applying and being hired for a job at a fairly exclusive health club in San Francisco. She then packed up her things and drove cross country. She's staying at a motel until she can find an apartment of her own and will also be looking to see if she can find other werejaguars in the area. She's heard a place called the DMZ might be a good place to start. She's not 'out' as a werejaguar to the general public, but she will be to other supes.

RP Sample:
Annie slammed out of the house and ran down the steps to her car. All she wanted to do was get away before she lost her temper and hurt someone or something. She could feel the jaguar wanting to come out and knew that the color of her eyes had probably already started to change. Which was the last thing she needed her parents to see after working so hard to prove that she always had her animal under control. She slid into the driver's seat and started the car, but had to put her head down on the steering wheel for a moment to gather herself.

She wasn't startled when Andrew knocked on the window, she'd smelled him coming, and besides he was always the one to come and see if she was okay. God, she was going to miss him.

"Annie? Seriously? You're really going?"

She sighed and forced the jaguar back down before picking her head up to give him a rueful smile. "I have to, Andrew. They're never going to let me be who and what I am. I keep hoping and trying, but come on, it's been 21 years, it's not going to go away. It's not like I want to take out a newspaper ad telling the world, but I want... I want to be accepted. I want to be with others like me. I'm too damn dominant to just keep putting my head down and agreeing with Mom and Dad, but I love them too much to go against their wishes and embarrass them here."

"But San Francisco? I'll never see you."

"You could come with me," she offered, knowing he'd never come, but hoping anyway.

But he was already shaking his head. "My job's here, my friends are all here, and... I can't leave Mom and Dad. Especially not if you're gone too."

It was no more than she'd expected, but it still hurt. "I have to go, Andrew. And San Francisco... it's more open there. I mean, the Ulfric and Lupa of the pack there are even out as werewolves. Maybe I'll even find some werejaguars." Annie stared down at the steering wheel for a moment. "It's hard being alone," she said very softly.Tire

Andrew's eyes were sad when she raised her head again. "I just want you to be happy, Annie, but I hate that you'll be so far away."

"I know." She leaned out the window enough to kiss him on the cheek. "I'll miss you too, but we can still talk on the phone and email and you can come out and visit once I get settled. I'm not disappearing off the face of the earth."

He nodded and managed a smile and after a few more assurances, Annie finally managed to drive away, heading out to one of her favorite places up in the Berkshire Hills where she could safely shift and run. She needed that.

It hurt when she shifted, not as much as it seemed to hurt most shifters - maybe because she'd been so young when she'd been infected - but it was worth it. She panted, shaking off the last of the change, and stretched, relishing the feel of the jaguar's power.

Then she was running for the sheer joy of it. And if a part of her thought that maybe she could run fast enough and far enough to wash away the pain of that last familial encounter, well, what of it? At least for a time she was free. And when she shifted back and went to her apartment, it would only be to pack the rest of her things and begin the trek to San Francisco.

************************************************

Player Name: Mai
Player LJ: [personal profile] maisfeeka
Player Email: Maisfeeka@AOL.com
AIM/YIM/etc.: Maisfeeka on AIM



Character Name: Isabel Elena Cortez (Her name is pronounced EE-za-bel)
Character Type: Psychic - Strong Empath



Abilities:
Psychic: Isabel is strongly empathic and, if not shielding, can find it incredibly hard to deal with strong emotions. Crowds are not her friend. With a good deal of focus she can also project emotions - particularly a deep sense of calm - which helps greatly in her work. The projection can also sometimes happen if she's very emotionally aroused in either a positive or negative way. This is limited to a person or small group of people in a small area. On occasion she can pick up a single particularly loud or strong thought from someone, although that's rare. She is able to pick up residual emotions from places - particularly if it is a place of great tragedy or happiness. She can detect emotions from preternatural beings to varying degrees, depending on how well they shield, but each type has a different 'feel' or 'taste' to them.

Other: Isabel knows a great deal about plants, animals, herbalism, Lakota spirituality, the myths and legends of many cultures, and preternatural beings. She's very well trained in wilderness survival, can use a knife and a gun with good accuracy, and knows how to hunt, skin and cook a variety of game. She speaks both English and Lakota fluently. She's in very good shape and runs and swims regularly. She has a way with animals. They're attracted to her and she is often able to calm them when they are frightened or angry.



Age: 28
Kinsey Rating: 0 - strictly heterosexual



Physical Appearance: Rain is about 5'3", 115 pounds, with a very slender build and can easily be mistaken for someone younger than her age, especially if she's hanging around in jeans and a t-shirt. She has long black hair, dark eyes, high cheekbones and somewhat exotic features. She is half Lakota and half Guatamalan, with their resulting darker skin tone.



PB: Q'Orianka Kilcher



Personality: Isabel is generally pretty easygoing, but she can be very determined and stubborn about things she feels are important. She's friendly and open - at least on a surface level - but very few people know the private Isabel. She has a sense of calm about her that makes others comfortable to be around her. She laughs easily and enjoys joking around with her colleagues and friends.

She has a temper which flares up on occasion, but she tries very hard to stay on an even keel, because she knows that helps not only with her ability to shield, but also keeps her from pushing her emotions onto anyone else. However at times emotions can overwhelm her, leaving her depressed and reclusive. Being in nature helps with this, but on infrequent occasions she might let herself be picked up and indulge in a one night stand. She's very careful about not drinking or drugging, traps that many strong empaths fall into, because she knows how easily and quickly Native Americans can become addicted.

At times she still has nightmares about her father's death, waking herself up screaming. It mostly happens if she lets herself get over-tired or stressed and the nightmares often continue until she's taken some space and managed to get herself re-centered.

She has a deep spiritual connection with nature and practices the spirituality of the Lakota as she was raised. Despite the trauma she's experienced and helped to deal with, she still often seems to have a sort of brightness and innocence about her, even though her work and experiences can absolutely leave her exhausted and depressed at times. It is easy for her to find the beauty in things and she often seems able to find and inspire the best in people.

Some of her friends call her Ishta (EEsh-ta), which is her teacher, Sam Whitecrow's, nickname for her. He started calling her that as a play on words between the beginning of her name (EE-za) and the Lakota word for girl or female. Most of her friends don't know why it's her nickname.



History/Background:
Isabel was born of a Lakota mother and Guatamalan father. Her parents met while attending college in Boston, Mass. She was born there and spent the first four years of her life in a little house not far from the ocean. Her father was killed when he interrupted a robbery shortly after Isabel's fourth birthday and Isabel and her mother discovered his body when they came home from the beach that day. Isabel had always shown an unusual and strong gift of empathy and the residual emotions left in the house were overwhelming, opening all of her empathic abilities wide open, leaving her terrified and frightened of being in the house, and unable to cope with the emotions coming at her from every person she met.

Her mother moved them back to the Pine Ridge reservation to live with Isabel's maternal grandmother, when it became clear that Isabel needed more help in learning to control than her mother could give her. Isabel spent a great deal of time with the elders and the medicine men and women, learning all the old stories and their spiritual ways. She was fascinated by the stories and began studying all the myths and stories of different cultures that she could get her hands on. This, of course, led to a fascination in learning all she could about preternatural beings.

With the help of Sam Whitecrow, the medicine man who had been her closest teacher and mentor since she arrived on the rez, she learned to use nature to help center herself, learned how to shield herself from other's emotions, and also how to use her gift to determine other's truthfulness and to help them heal. With a good deal of focus she can also project emotions - particularly a deep sense of calm - which helps greatly in her work.

When she was old enough she went on a vision quest and was given a sacred name which almost no one, outside the elders and her family, knows. The details of her visions on the quest she hasn't spoken of to anyone besides Sam Whitecrow.

With his help and guidance, she chose to study psychology and focused on working with abused and traumatized children and adults - specializing in PTSD. This has led her to work with the police on occasion, serving almost as a human lie detector and helping to get statements from victims. She chose to stay out in the San Francisco area where she went to school as the area 'spoke' to her. She says the beauty of the land and ocean 'heals' her and renews her, which is necessary as an empath always dealing with trauma. To keep herself centered she also makes frequent trips back to Pine Ridge and occasionally Sam or her mother come out to visit.

It's not uncommon for her to deal with people who have had run-ins with various preternatural beings or with the beings themselves on occasion. Her empathic abilities as well as her grounding in myths and legends from all cultures has stood her in good stead in her work with them and made it easier for her to understand how things work and how to interact with them wisely.

She has her own small practice in the city and is a consultant with the police department. She lives in a small house tucked away in a quiet neighborhood across from the Golden Gate Park and not far from the ocean with a fenced in backyard that she's allowed to grow a little wild. Her two cats, Chikala (little one) and Umi (whirlwind), share her home with her.



RP Sample:
It had been a terrible day and by noon all Isabel had wanted was to get home, make a cup of her special herbal tea and curl up on her couch with a trashy romance and her two cats. But first she'd had to deal with a first time visit of a 7 year old whose parents had been killed in the car crash he survived, an emergency call from one of her contacts at the police department, a subsequent trip to the station to sit in on the interrogation of a man suspected in the abduction and murder of two children, a hurried trip to the bathroom for a quiet breakdown and a few minutes to repair her make-up and facade of calm after said interrogation, and almost half an hour sitting in traffic due to some sort of accident or road repair or she didn't even *care* what. And after the day she'd had, the frustration of the other people around her had been so overwhelming, she'd developed a blinding headache as she'd attempted to keep up her shield.

By the time she got home she knew she needed to do something a little more intensive if she didn't want another return of the nightmares. Chikala and Umi hadn't been very happy when she'd stopped in only long enough to toss her things on the kitchen table and change into her running clothes, but she'd taken a moment to give them a pet and a promise of more on her return. Then she was out the door and heading toward the beach.

She'd picked the beach instead of a run through the nearby Golden Gate Park because she felt the need to see the ocean. Water always grounded her better than any of the other elements and today grounding was essential. The steady rhythm of her feet on the pavement started the process, helping her focus on her body and breathing. By the time she'd gone the mile to the beach her headache was starting to clear. She didn't hesitate, running straight into the water up to her ankles and continuing up along the beach. The words of a Lakota chant echoed in her head as she concentrated on letting the tension and worries be washed away by the cold water splashing around her.

It didn't take long to reach her favorite spot, a slightly secluded section of the beach and she bent over, resting on her knees to catch her breath for a moment. Then she straightened and pulled a pinch of tobacco and one of cornmeal from the baggies in her fanny pack. She blessed them, said a quick prayer to the ancestors and the directions, thanking them and asking for their help, before feeding the tobacco and cornmeal to the waves. She crouched down, splashing water over her face, and then resting her hands in the water, not caring about the splashing of the waves. She could feel her calm returning, feel the stress being pulled out of her by the water, felt her senses open up again as she relaxed. She thanked the ocean spirit for its kindness, then stood up and made her way to her favorite thinking rock to soak in the last of the fading light and watch the sun begin to set over the water.

Now she could go home and relax with a good conscience. And maybe a pint of Ben and Jerry's Fossil Fuel ice cream.

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Mai

August 2015

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